A first-person escape game
Lockwright
The old annex closed for good years ago: a reading room, a workshop and a gallery, each locked by the last person to leave it. They all left a way out, for anyone patient enough to look.
Escaped 0 of 3 · 0 of 9 stars
Settings and progress
Progress
Saves stay in this browser on this device. Resetting clears every room; to start one room again, use Restart room on its pause screen.
Warm up first
Start here · 2 minWarm-up room
The Toy Room
Learn the controls before the real rooms: a rug, a chest, a keypad and a door. Nothing you do here counts against the campaign.
- Three stars
- under 1:00
- Best
- not yet escaped
The campaign · rooms open in order

Room 01
The Study
A locked reading room, a stopped clock and a safe nobody mentions.
- Three stars
- under 4:00
- Best
- not yet escaped

Room 02
The Workshop
Power is out, the wiring is a puzzle, and the pipes only talk in the dark.
- Three stars
- under 6:00
- Best
- not yet escaped

Room 03
The Gallery
Invisible alarms, steerable light and a corridor that keeps a rhythm.
- Three stars
- under 7:00
- Best
- not yet escaped
Mouse and keyboard, or touch on tablets and sideways phones. Nobody gets hurt; mistakes only cost time.